The app will be marketed to men and women between the ages of 18-54 years old.
This is based on a study showing that 60.6% of gym members fall into the two largest age groups – 18-34 years of age (30.9% of members) and 35-54 years of age (30.7%) [IHRSA – 2020].
The primary goal of the app is to teach users how to use dumbbells, barbells, kettlebells, resistance bands, etc, With an emphasis on proper form. This is so users can feel comfortable at the gym using advanced equipment.
The app will be inexpensive so that those with lower incomes and education levels will be able to access the app. The goal is to use the app for education on proper form.
Those making less than $25,000 were the fastest growing membership by income bracket, growing 39.95% since 2010 [PAC – 2019].
The fastest-growing gym member demographic by education level are those with an 8th grade level of education or lower – increasing by 132% from 2.66 million members in 2010 to 6.18 million in 2019 [IHRSA – 2020].
The following persona is based on the research listed above. This was created so I could design & view the app through the eyes of the intended user.
The app will be marketed to men and women between the ages of 18-54 years old.
This is based on a study showing that 60.6% of gym members fall into the two largest age groups – 18-34 years of age (30.9% of members) and 35-54 years of age (30.7%) [IHRSA – 2020].
The primary goal of the app is to teach users how to use dumbbells, barbells, kettlebells, resistance bands, etc, With an emphasis on proper form. This is so users can feel comfortable at the gym using advanced equipment.
The app will be inexpensive so that those with lower incomes and education levels will be able to access the app. The goal is to use the app for education on proper form.
Those making less than $25,000 were the fastest growing membership by income bracket, growing 39.95% since 2010 [PAC – 2019].
The fastest-growing gym member demographic by education level are those with an 8th grade level of education or lower – increasing by 132% from 2.66 million members in 2010 to 6.18 million in 2019 [IHRSA – 2020].
The following persona is based on the research listed above. This was created so I could design & view the app through the eyes of the intended user.
My Programs
My Video Libary
My Programs
My Video Libary
This app provides a way for the user to check their form. I created a video function where the user can film themselves from the front and side angle so the app can evaluate the movement and ensure their form is correct.
Before every form check, the user is given instruction on camera setup and positioning.
The app comes with a leveler that the user must use before the app starts recording.
The user has 15 seconds before the app starts recording.
The user must repeat the same movement 5 times for the app to analyze the movement.
This app provides a way for the user to check their form. I created a video function where the user can film themselves from the front and side angle so the app can evaluate the movement and ensure their form is correct.
Before every form check, the user is given instruction on camera setup and positioning.
The app comes with a leveler that the user must use before the app starts recording.
The user has 15 seconds before the app starts recording.
The user must repeat the same movement 5 times for the app to analyze the movement.
During the design process, I faced the challenge of designing for the users’ needs instead of my own. I reshaped the app from a standard fitness app to something more educational based on observation, research, interviews, and analysis of potential competitors.
It was exciting to start a project from scratch. In the end, I feel confident in my design decisions and am able to defend my choices as they are based in research and UX/UI best practices.
During the design process, I faced the challenge of designing for the users’ needs instead of my own. I reshaped the app from a standard fitness app to something more educational based on observation, research, interviews, and analysis of potential competitors.
It was exciting to start a project from scratch. In the end, I feel confident in my design decisions and am able to defend my choices as they are based in research and UX/UI best practices.